Tuesday, 20 March 2012

I still don't KNOW, Horatio...

After watching my younger sister perform in The Crucible by Arthur Miller and reading Hamlet and remembering my love of Shakespeare (my one, my only) I briefly courted the idea of doing a stage play for Script Frenzy.
But I think I'm back to the graphic novel script because ultimately that's what suits me best, and it's been a goal of mine to write a graphic novel/comic for a long time. I just never do it because I'm a lazy dick.
So I've been trying to think up a few one line pitches for the ideas I have so far. I'm not very good at them yet but here they are:

In the wake of the zombie apocalypse, an ex-cowgirl journeys to find her long lost family. 
A young modern-day archer, stalked by a hunter goddess, has to confront the deity when her misplaced affection becomes a curse.  
Twenty-six year old Lemicka Hotch talks to fish and questions her sanity, until an axolotl reveals a murder plot, which she must decide whether or not to act upon.

I notice that the last two are quite a bit longer than the first. I suppose they do give more idea of the genre and plot and character, but they're less succinct. I'm probably going to do either the first or second if I don't come up with a better idea before April. Lemicka's story was the one I was going to do for NaNoWriMo... oops.

Saturday, 17 March 2012

Graphic Novel Tips

(from Script Frenzy: http://www.scriptfrenzy.org/introtocomicbooks )

Some things I didn't know or consider about graphic novel scripting:

  • Most “splash pages” take place on even numbered graphic novel pages (i.e. the page on the other side of the page you turn). This is to keep the element of surprise in tact


  • Whenever introducing a new character, BOLD and CAPITALIZE that character’s name the first time it appears to make it easy for the artist to see. This signifies that this character is someone who is important to the story and the action therein.
  • If you are creating new characters, you have to write every detail you want the artist to convey. If you are writing established characters, the only time you need to write the details out is if there is a change to their appearance or behaviour in that scene.

  • 4. OUTLINE YOUR STORYI can’t stress enough how important this is. Because this is such an artist’s medium, you MUST know what is going to happen page-by-page, panel-by-panel, before you start to write in earnest. I can guarantee if you don’t, you will cram too many panels into one page, or you will fall short of (or balloon past) your page count. Because you are writing inside of specific space constraints, you must have a specific idea for how each page will propel your story, and how each panel (and how many are on said page) will aid in that process.



She also explained the difference between perfume and cologne. Interesting stuff.

Better make use of this blog, eh?

I have nothing to write about in my life though so it isn't going to be very interesting.

Never the less I have several projects and stuff going on right now, and I shall outline them forthwith.

1. Complete my uni degree (Bachelor of Arts) and document my experiences to discover which course I should major in/what the rest of my life could revolve around
2. Complete Script Frenzy this April and thereby have a basic outline for a future graphic novel already scripted
3. Try new things occasionally.


This will do for now. I don't quite know the meaning of a blog ... supposedly it is to present something interesting to the world so that others might enjoy it. I don't know if I can do that but I will write shit down anyway.